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Fallout 4 perk chart mod
Fallout 4 perk chart mod




fallout 4 perk chart mod
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Gun Nut is a good perk to pick up if you want to start modding and upgrading your gun.This allows you to carry out lots of shots quickly, ideal if you need to take down a powerful enemy from a range before it starts coming after you. Concentrated Fire, available at Perception 10.

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While the perks above are considered pretty much fundamental to a sniper build, there is a lot of room for experimentation when it comes to this versatile loadout.

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RELATED: Fallout 4: The 10 Side Quests With The Best Rewards (And How To Start Them) Other perks that can make an appearance in a sniper build That being said, still worth picking up for a sniper build. This is a Bethesda game, though, and the shots sometimes don't register properly through simple cover like fences or lampposts. It basically lets your shots penetrate through cover and even bits of your enemy's bodies.

fallout 4 perk chart mod

This is a fun perk, even if it doesn't always work the way you think it might. Penetrator Perk, Available at Perception 9

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Even for those who choose a more manual approach, because of its relatively low perception cost, it can be worth picking up for its boost to the time you can hold your shot steady. For VATS sniping, the Sniper perk is very useful for controlling your shot and getting an overall accuracy boost for those headshots. This is another interesting perk because of the choice between VATS and manual sniping. RELATED: Fallout 4: 6 Hidden Details You Never Noticed During The Intro Sequence Sniper Perk, Available at Perception 9 Long-range damage with a crit boost always feels awesome with a sniper. Both these perks increase sneak damage and add in some extra benefits, like being able to crawl around in the dark and stay evasive for longer. These two go hand-in-hand and are usually what most players pick up on a sniper build, even if their end-game goal isn't to go for a complete stealth build. By the time you reach level 46, it deals double damage, ignores 30 percent of armor, and has a high chance of crippling an opponent. A must-have for a sniper. At its base level, the Rifleman perk increases non-automatic rifle damage by 20 percent. It's available at a very low perception level so even those players who want to go for a manual build can pick it up. You can't stay in your sniper tower all game. It also balances well with a smaller sidearm weapon for close-range combat, which will be required at some point. You don't necessarily need this much in the very early game, but by the time you're coming up against more powerful enemies the added sneak critical damage with your sniper rifle becomes very important. That being said, you'll want at least some perception regardless of which path you take, as the tree unlocks the all-important Rifleman perk. Perception boosts base accuracy in VATS, so if you're not using it this special stat doesn't make much sense. It all comes down to whether you are relying on VATS or taking your shots manually. Perception is an interesting one in a sniper build. You should start off with around 8 Agility as a baseline. Whether you opt to use VATS for your shots or want to take your shots manually, Agility is still crucial to dealing damage and staying alive while you're at it. It's no use having a sniper rifle if your enemies instantly spot you and charge over to snap your spine.

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Whether you're going full stealth sniper mode or not, agility is still an important stat-line for a sneaky damage dealer.






Fallout 4 perk chart mod